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September 25, 2010
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:iconangelus-tenebrae:
I haven't had time to check for bugs, so let me know if the pages don't turn properly or something.

As per request, some people would like to see more tutorials on perspective and foreshortening. So I tried to explain it. Unfortunately, you may find this one wordier and more mathematical than the previous one...Have no idea if people will find it helpful. Guess we'll see.
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:iconbunnybitchtits:
=bunnybitchtits Aug 27, 2012  Hobbyist General Artist
I love the Ace Attorney reference. c: <3
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:iconmacgwyver:
~MacGwyver Jul 21, 2012   Digital Artist
This is gold. I'm going back to basics as my perspective always been a bit shaky. Thank you for taking the time and energy to create this. Great work :)
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:icon5unnyr4y3:
*5UNNYR4Y3 Jun 18, 2012   Digital Artist
with professor layton? that's eerie o.o

Professor layton and the diabolical perspective box!!
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:icondylstew2:
... IS it just me or does that girl look like ema skye from phoenix wright ace attorney?
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:iconangelus-tenebrae:
~Angelus-Tenebrae Feb 23, 2012  Hobbyist Digital Artist
It IS her. She says that exact line in the game. That's why I did it.
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:icondylstew2:
cool :D I love that game.
Very helpful tutorial btw.
btw I noticed she's missing some hair xD
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:iconjigsaw-angel:
Okay this slightly helped, but let me see if i am understanding this in a nut shell: when lines meet up at one perspection than it is same as horizonal lines from a bird eye view; a triangle on a sphere has greater degree sum than a flat plane one simple because of the circular lines that wrap the sphere; the eye can't see from all angles thus you can only see one, two, maybe three sides of an object at a time depending on veiw point (unless they have a mirror behind them); our eyes are unrelible as proven by optical illusions that what we think is straight or different sizes could very well not be; two point perspective for dynamics and placing objects in an action scene and 3 point for creation height depth and dynamics; isometric is 2 sets of crossing horizontal and 1 set of vertical lines= no distance in account just looks smaller while orthographic (3 point) does take distance in account; spherical perspective uses curved horizontal lines and straight vertical.

As for Techique for Creating 2D Projection section, I don't understand how you could use it on the pictures on the right side. As for the perspective how would the lines look if the character was in a different pose? Would it change anything and if so how much? Also I don't see where the lines would be when the character's not just standing there or how to correctly proportion the features for a figure. Thank you for the tutorial and sorry if I missed the point completely. I really want to understand but math was far from my strongest subject.
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:iconangelus-tenebrae:
~Angelus-Tenebrae Aug 30, 2011  Hobbyist Digital Artist
The lines are just to tell you where they might be if you looked at it from a different angle. But this only works if you find it easier to draw the character from a particular angle, but you want to draw them in a different picture from a different angle. Proportions is an entirely different matter; that's related to anatomy. As for distances, it depends on how much you want to exaggerate it.
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:iconjigsaw-angel:
Alright thank you if I think of another question should I post it here or just ask though a note? I don't want to seem like a bother.
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:iconangelus-tenebrae:
~Angelus-Tenebrae Aug 31, 2011  Hobbyist Digital Artist
Depends. If you think the question will benefit everyone, feel free to ask publicly; I won't mind.
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