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September 25, 2010
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:iconangelus-tenebrae:
I haven't had time to check for bugs, so let me know if the pages don't turn properly or something.

As per request, some people would like to see more tutorials on perspective and foreshortening. So I tried to explain it. Unfortunately, you may find this one wordier and more mathematical than the previous one...Have no idea if people will find it helpful. Guess we'll see.
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:icondylstew2:
... IS it just me or does that girl look like ema skye from phoenix wright ace attorney?
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:iconangelus-tenebrae:
~Angelus-Tenebrae Feb 23, 2012  Hobbyist Digital Artist
It IS her. She says that exact line in the game. That's why I did it.

--
Pauca sed matura.

Ask von Karma is looking for new artwork from you: [link]
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:icondylstew2:
cool :D I love that game.
Very helpful tutorial btw.
btw I noticed she's missing some hair xD
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:iconjigsaw-angel:
Okay this slightly helped, but let me see if i am understanding this in a nut shell: when lines meet up at one perspection than it is same as horizonal lines from a bird eye view; a triangle on a sphere has greater degree sum than a flat plane one simple because of the circular lines that wrap the sphere; the eye can't see from all angles thus you can only see one, two, maybe three sides of an object at a time depending on veiw point (unless they have a mirror behind them); our eyes are unrelible as proven by optical illusions that what we think is straight or different sizes could very well not be; two point perspective for dynamics and placing objects in an action scene and 3 point for creation height depth and dynamics; isometric is 2 sets of crossing horizontal and 1 set of vertical lines= no distance in account just looks smaller while orthographic (3 point) does take distance in account; spherical perspective uses curved horizontal lines and straight vertical.

As for Techique for Creating 2D Projection section, I don't understand how you could use it on the pictures on the right side. As for the perspective how would the lines look if the character was in a different pose? Would it change anything and if so how much? Also I don't see where the lines would be when the character's not just standing there or how to correctly proportion the features for a figure. Thank you for the tutorial and sorry if I missed the point completely. I really want to understand but math was far from my strongest subject.

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Full credit for the avatar goes to CookiemagiK for a wonderful and amaze job. Its free to use.
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:iconangelus-tenebrae:
~Angelus-Tenebrae Aug 30, 2011  Hobbyist Digital Artist
The lines are just to tell you where they might be if you looked at it from a different angle. But this only works if you find it easier to draw the character from a particular angle, but you want to draw them in a different picture from a different angle. Proportions is an entirely different matter; that's related to anatomy. As for distances, it depends on how much you want to exaggerate it.

--
Pauca sed matura.

Ask von Karma is looking for new artwork from you: [link]
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:iconjigsaw-angel:
Alright thank you if I think of another question should I post it here or just ask though a note? I don't want to seem like a bother.

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Full credit for the avatar goes to CookiemagiK for a wonderful and amaze job. Its free to use.
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:iconangelus-tenebrae:
~Angelus-Tenebrae Aug 31, 2011  Hobbyist Digital Artist
Depends. If you think the question will benefit everyone, feel free to ask publicly; I won't mind.

--
Pauca sed matura.

Ask von Karma is looking for new artwork from you: [link]
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:iconmazzy713:
~mazzy713 May 1, 2011  Student Digital Artist
Great Tutorial!

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religion would be ok if we practiced what we preached. :floating:
:bulletpurple: :bulletpurple: I don't do commissions at the moment but note me for a request :bulletpurple: :bulletpurple:

:gallery: [link] :meow:
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:iconnecrosombres:
This guide is OK, though sounds a little detached and seems too linear while skipping on detail. One big flaw is you have the 'Z' axis and 'Y' axis mixed up. Z is up and down, Y is front and back.

As for the part mentioning; "You cannot simply imagine how the perspective would appear-it would be be difficult." I have two things to say.

#1. The word 'Cannot' should not appear in an artist's dictionary, let alone in the same sentence as 'Imagine'. This can be disruptive to new artists, making them always second guess themselves while stunting their potential.

#2. Their are people who can draw perspective purely by imagination, it only takes the right frame of mind.

Sorry I could not finish your guide, it was interesting but not my cup of tea.
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:iconangelus-tenebrae:
~Angelus-Tenebrae Mar 10, 2011  Hobbyist Digital Artist
Actually, it doesn't quite matter which direction the axes are pointing, as in R^3 space, it doesn't make that much of a difference. It just depends on which convention you're using (I'm sure it's the right handed rule). If you've done any sort of computer graphics, even the viewport you're programming in doesn't agree where to start counting the coordinates. In sciences and math, you start with the origin on the bottom left, but on the window, it starts counting from the top left side.

"1. The word 'Cannot' should not appear in an artist's dictionary, let alone in the same sentence as 'Imagine'. This can be disruptive to new artists, making them always second guess themselves while stunting their potential."

Well, I am not an artist; I am a mathematician. Excuse the difference. Besides, I'm not trying to encourage new artists to draw without some guidance lines; that kind of was the whole point. If they could have gotten it right off the bat, then they don't need this guide.

And here's something all artists cannot do: I explained this quite well in my seven deadly sins journal article: we can never reach perfection. If we did, there's no point in being an artist or a mathematician. There's no point in improving. And that would be when creativity dies. The second you believe you've reached perfection, you've pretty much killed off your potential as an artist.

--
Pauca sed matura.

Ask von Karma is looking for new artwork from you: [link]
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