So I made another one of those tutorials. And I hope it's clear to people that when I make these tutorials and sound like I'm talking about science...well, it's because I am. I'm simply a mathematician sharing with everyone what I find so mathematically precise about the art that I do. And if you don't like it...well, just go away.
I'm just making these tutorials to help people who find the factually based part of art harder to grasp. I could care less what sort of artistic expression or creativity you have; I'm sure you all have plenty of it, and I'd like to see it be encouraged more, but that's not something that needs to be taught. Things like anatomy, lighting, perspective and the like as they pertain to reality are. In other words, if you don't care about making art realistic or based off of reality, this probably isn't the tutorial for you.
Is it just me, or is it ironic that the people who have actually complained aren't abstract artists, but anime/cartoon artists who think style is the excuse for not bothering with proper perspective, anatomy or dynamics?
Phoenix Wright and Ace Attorney characters belong to Capcom.
Wow, but now i have a question: in the tutorial you mention bending the cane for more dynamic and that is okay in cartoons, but what about semi-real to real figures? Would the same principle work or look off and fake? Thanks for the lesson in action and dynamics I really greatly appreciate it. I always found that my poses look off and i know a little bit why: must apply this and hopefully helps. Now i just need to figure out character persceptive in a dynamic pose, not very tutorials on that one.
That depends on your style really. If you want to make it look more photographically real, then you can bend less and use more motion blur. Or use a combination of both. Depends on what you want to achieve. I suggest just experimenting with it and see what you prefer more.
I found this quick little snippet very helpful.
I will incorporate this into my doodling as of today.
made my day.